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		<title>One year in the making!</title>
		<link>http://redgrim.com/one-year-in-the-making/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=one-year-in-the-making</link>
		<comments>http://redgrim.com/one-year-in-the-making/#comments</comments>
		<pubDate>Sun, 23 Sep 2012 00:01:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[#BRNBRGS]]></category>
		<category><![CDATA[Agent Max Baxter]]></category>
		<category><![CDATA[burning bridges]]></category>
		<category><![CDATA[Jones]]></category>
		<category><![CDATA[Jones Change the World]]></category>
		<category><![CDATA[Max Baxter]]></category>
		<category><![CDATA[Rad Ventures]]></category>
		<category><![CDATA[Simon Gustafsson]]></category>
		<category><![CDATA[Two and a fjers men]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Wolfmans]]></category>

		<guid isPermaLink="false">http://redgrim.com/?p=420</guid>
		<description><![CDATA[Today 012-09-23 is the birthday of Redgrim! That means it&#8217;s time for one of those one-in-six-months blog updates. And we will do that with style! Here it comes, the teaser for Jones change the world! On the last episode I &#8230; <a href="http://redgrim.com/one-year-in-the-making/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Today 012-09-23 is the birthday of Redgrim!</p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/09/birthday2.jpg"><img class="alignnone size-full wp-image-463" title="birthday2" src="http://redgrim.com/wp-content/uploads/2012/09/birthday2.jpg" alt="" width="581" height="315" /></a></p>
<p>That means it&#8217;s time for one of those one-in-six-months blog updates.<br />
And we will do that with style! Here it comes, the teaser for Jones change the world!</p>
<p><a href="http://www.youtube.com/watch?v=W7eDNW0V0yw"><img src="http://img.youtube.com/vi/W7eDNW0V0yw/2.jpg"></a></p>
<p><a href="http://www.youtube.com/watch?v=W7eDNW0V0yw">Click here</a> to view the video on YouTube.</p>

<p>On the last episode I said we were focusing on taking SGTAAFM[Haha] to iPad, and yes for a while we actually did focus on that! But the HaXe/NME development environment didn&#8217;t feel like my cup of tea so we decided not to take it the full nine yards.</p>
<p>We were also prototyping on our project Bloodformer trying to get the right gameplay going.</p>
<p>Since the last update Bloodformer have received a new name, new gameplay design and a brand new look and instead of using HaXe we are now getting our hands dirty with <a title="Visit Unitys website" href="http://unity3d.com/" target="_blank">Unity3D</a> and the <a title="Visit 2D toolkit website" href="http://www.unikronsoftware.com/2dtoolkit/" target="_blank">2D toolkit plugin</a>.</p>
<p>It felt as a wiser choice since Unity have a huge and friendly community and a lot of 3rd party plugin ins are made for Unity and the chance of them popping up in the HaXe-universe are rather slim.</p>
<p><img class="alignnone size-medium wp-image-422" title="Max Baxter level" src="http://redgrim.com/wp-content/uploads/2012/09/E3_ingame-300x225.jpg" alt="" width="300" height="225" /></p>
<p>The project is now called Max Baxter and his rad ventures! We still haven&#8217;t gotten around to make a prototype to try out the new gameplay which could be called a platformer rougelike, somewhat similar to <a href="http://spelunkyworld.com/" target="_blank">Spelunky</a>. Something I don&#8217;t look forward to coding is the boss battles of the games, interesting bosses tends to break a lot of the ground rules of the game and be full of exception.</p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/09/E3_ingame2.jpg"><img class="alignnone size-medium wp-image-423" title="Max Baxter boss" src="http://redgrim.com/wp-content/uploads/2012/09/E3_ingame2-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Hopefully we will be able to use the built in tile editor of 2D toolkit to minimize development load. We want every level to be built of pre-made rooms that are mixed with generated level pieces. Some of these pre-made rooms are supposed to be mission rooms and those are the ones you have to find and complete in order to advance to the next level.</p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/09/E3_topography.jpg"><img class="alignnone size-medium wp-image-424" title="Max Baxter topography" src="http://redgrim.com/wp-content/uploads/2012/09/E3_topography-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>We visited the Exile spring jam in Denmark and made a game in flash called <a href="http://redgrim.com/jones-change-the-world/" target="_blank">Jones &#8211; Change the World</a>. Salkin made a really really catchy tune, it was rediculus! In a fantastic way! Here we are copying the dance moves from the game, it&#8217;s a bit hard to get it right when you actually have bones inside your limbs.</p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/09/blingteam.jpg"><img class="alignnone size-medium wp-image-431" title="blingteam" src="http://redgrim.com/wp-content/uploads/2012/09/blingteam-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>We are now bringing the game to tables and it&#8217;s coming along really nice! The game mechanic is quite simple, all you have to do is find the object in the scene that breaks the pattern or looks odd.</p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/09/2012-08-08-17.09.24.png"><img class="alignnone size-medium wp-image-433" title="Jones - Squidland" src="http://redgrim.com/wp-content/uploads/2012/09/2012-08-08-17.09.24-300x225.png" alt="" width="300" height="225" /></a></p>
<p>Simon like this game because it&#8217;s almost impossible to take an ugly screenshot of it, and <a href="http://eriksvedang.com/" target="_blank">Erik Svedäng</a> suggested we contact IKEA to make a new colection of bedsheets and shower curtains.</p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/09/2012-08-14-21.01.53.png"><img class="alignnone size-medium wp-image-434" title="Jones - Toastland" src="http://redgrim.com/wp-content/uploads/2012/09/2012-08-14-21.01.53-300x225.png" alt="" width="300" height="225" /></a><a href="http://redgrim.com/wp-content/uploads/2012/09/2012-08-14-23.15.51.png"><img class="alignnone size-medium wp-image-432" title="Jones - Heliland" src="http://redgrim.com/wp-content/uploads/2012/09/2012-08-14-23.15.51-300x225.png" alt="" width="300" height="225" /></a></p>
<p>At the spring edition of the Media Jam in Karlshamn during the event <a href="http://www.karlekettorochnollor.se/" target="_blank">Kärlek Ettor och Nollor</a> we made an arcade style game called <a href="http://redgrim.com/mrs-dad/" target="_blank">MRS.DAD</a>. A huge inspiration was the game <a href="http://www.facebook.com/LAZAKNITEZ" target="_blank">LAZA KNITEZ</a> which we play a lot during the <a href="http://nordicgame.com/" target="_blank">Nordic Game Conference</a> in Malmö, Simon even became King of the LAZAVERSE. They game was so popular that <a href="http://grapefrukt.com/" target="_blank">Martin &#8216;Grapefrukt&#8217; Jonasson</a> and <a href="http://www.finurligaljud.se/" target="_blank">Salkin</a> build a real arcade cabinet for the game!  A really pro thing with the game is that it has attention sounds if it is left on the startscreen for to long.</p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/09/logo2.jpg"><img class="alignnone size-medium wp-image-455" title="Spin the bottle" src="http://redgrim.com/wp-content/uploads/2012/09/logo2-300x211.jpg" alt="" width="300" height="211" /></a></p>
<p>During the Nordic Game Conference <a href="http://www.knapnokgames.com/" target="_blank">KnapNok Games</a> recieved some funding for a Spin the bottle game for Nintendos next console Wii U, we were up on stage with them since we are going to be part of the development of that game starting sometime this fall!</p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/09/MRSDAD3.png"><img class="alignnone size-medium wp-image-440" title="MRSDAD3" src="http://redgrim.com/wp-content/uploads/2012/09/MRSDAD3-300x169.png" alt="" width="300" height="169" /></a></p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/09/MRSDAD1.png"><img class="alignnone size-medium wp-image-438" title="MRSDAD1" src="http://redgrim.com/wp-content/uploads/2012/09/MRSDAD1-300x169.png" alt="" width="300" height="169" /></a></p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/09/MRSDAD2.png"><img class="alignnone size-medium wp-image-441" title="MRSDAD2" src="http://redgrim.com/wp-content/uploads/2012/09/MRSDAD2-300x169.png" alt="" width="300" height="169" /></a></p>
<p>Below is a picure from Malmöfestivalen with some kids playing MRS.DAD on the arcade. We really wanna make another arcademachine so that we can play more! We have been thinking of porting the game to XNA and release it for XBLIG but that is a bit in the future.</p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/09/malmo_Arcade.jpg"><img class="alignnone size-medium wp-image-439" title="malmo_Arcade" src="http://redgrim.com/wp-content/uploads/2012/09/malmo_Arcade-225x300.jpg" alt="" width="225" height="300" /></a></p>
<p>Together with some danish people, <a href="http://garbos.itu.dk/" target="_blank">Tim Garbos</a> and <a href="http://www.bandello.com/" target="_blank">Julie Heyde</a>, we hosted a gamedev unconference called <a href="http://burningbridges.se/" target="_blank">Burning Bridges</a>, or #BRNBRGS for short. It was great fun! We played games, held lectures, ate pizza and visited the danish space program. And not to forget the world famous BRNBRGS BBQ!</p>
<p><img title="brnbrgs2012summary" src="http://redgrim.com/wp-content/uploads/2012/09/brnbrgs2012summary-300x200.jpg" alt="" width="300" height="200" /></p>
<p>It will most probably going to be an annual thing some plans for next year is not to have things schedueld early in the morning and add a release party night were everyone that has release a game during 2011-2012, but not had a proper party can join in and celebrate the release of their games! I&#8217;m thinking of holding the event in Sweden next year, maybe Malmö or Karlshamn.</p>
<p>Later during the summer we went to <a href="http://www.nomoresweden.com/" target="_blank">No More Sweden</a>, this year back in Malmö. We decided to build another title for the arcade. This time around we made the game <a href="http://redgrim.com/wolfmans/" target="_blank">Wolfmans</a>!</p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/09/fb_wallpaper.jpg"><img class="alignnone size-medium wp-image-450" title="fb_wallpaper" src="http://redgrim.com/wp-content/uploads/2012/09/fb_wallpaper-300x113.jpg" alt="" width="300" height="113" /></a></p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/09/wolfmans_nms_screen.jpg"><img class="alignnone size-medium wp-image-451" title="wolfmans_nms_screen" src="http://redgrim.com/wp-content/uploads/2012/09/wolfmans_nms_screen-300x105.jpg" alt="" width="300" height="105" /></a></p>
<p>The biggest problem in the making of this game was that we had huge problems with to much keyboard input, the arcade has four joysticks and eight buttons, with people mashing the machine the controls get really unresponsive. This problem should be fixed thanks to the people a <a href="http://www.stpln.se/" target="_blank">Fabriken STPLN</a> now but I haven&#8217;t tested the game since. Wolfmans is very actiony where you jump around and shoot at each other and swithc gravity and all kind of madness along with a super hyped power up!</p>
<p>The makers of hit game LAZA KNITEZ (<a href="http://www.facebook.com/LAZAKNITEZ">http://www.facebook.com/LAZAKNITEZ</a>) liked the name Wolfmans so muck they asked us if they could adopt the name as their team name, previously they were called Team Buttfighters, so I understand that they wanted to change it.</p>
<p>Three jam games, one concept, one conference and our first iOS title in the making, well the second iOS title in the making, but the first one that we&#8217;re more likely to release. Not bad!</p>
<p>&nbsp;</p>
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		<title>The Bridge is going to Burn!</title>
		<link>http://redgrim.com/the-bridge-is-going-to-burn/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-bridge-is-going-to-burn</link>
		<comments>http://redgrim.com/the-bridge-is-going-to-burn/#comments</comments>
		<pubDate>Tue, 26 Jun 2012 09:00:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[rock n roll]]></category>
		<category><![CDATA[#BRNBRGS]]></category>
		<category><![CDATA[burning bridges]]></category>
		<category><![CDATA[game unconference]]></category>

		<guid isPermaLink="false">http://redgrim.com/?p=382</guid>
		<description><![CDATA[This weekend the first edition of the unconference Burning Bridges will take place in Copenhagen. There will be great things going on like The Worst Game Award and Hottest Nordic Game Developer &#8211; by Booth Babes with Brainz. The whole &#8230; <a href="http://redgrim.com/the-bridge-is-going-to-burn/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://redgrim.com/wp-content/uploads/2012/06/fb_avatar.jpg"><img class="alignnone  wp-image-383" title="brnbrgs" src="http://redgrim.com/wp-content/uploads/2012/06/fb_avatar.jpg" alt="" width="238" height="238" /></a>This weekend the first edition of the unconference Burning Bridges will take place in Copenhagen.</p>
<p>There will be great things going on like The Worst Game Award and Hottest Nordic Game Developer &#8211; by Booth Babes with Brainz.</p>
<p>The whole idea is to create a place where devs can meet outside of game jams, and now we will see if all of us that are attending the conference can entertain each other during the weekend.</p>
<p>See you on Friday!</p>
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		<title>Plan without a deadline</title>
		<link>http://redgrim.com/plan-without-a-deadline/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=plan-without-a-deadline</link>
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		<pubDate>Mon, 26 Mar 2012 19:30:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Bloodformer]]></category>
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		<guid isPermaLink="false">http://redgrim.com/?p=340</guid>
		<description><![CDATA[Alright, in the last post I was talking about how we set up a nice planning for our project Vivi Nook, now is the time to evaluate the tools used and the plan The evaluation method that will be used &#8230; <a href="http://redgrim.com/plan-without-a-deadline/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Alright, in the last post I was talking about how we set up a nice planning for our project Vivi Nook, now is the time to evaluate the tools used and the plan</p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/03/nook.png"><img class="alignnone size-medium wp-image-352" title="Project Viva Nook - currently I've somehow coded away the character." src="http://redgrim.com/wp-content/uploads/2012/03/nook-300x225.png" alt="VivaNook" width="300" height="225" /></a></p>
<p>The evaluation method that will be used is the very common method called <strong>The good, the bad, the ugly</strong>.</p>
<p><strong>The Good.</strong></p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/03/easterdayimsufferin.jpg"><img class="size-medium wp-image-343 alignnone" title="First I considered putting a picture of Team Jacob here, then I started thinking about Petri and that's why the picture ended up being a picture of jesus, Easterday I'm Suffering" src="http://redgrim.com/wp-content/uploads/2012/03/easterdayimsufferin-300x262.jpg" alt="Petri Purho" width="300" height="262" /></a></p>
<p>The best part of making the plan was that we got a very sophisticated todo-list. When all the tasks were written down we saw the scope of the game and also a lot of design decisions were brought to our attention and either we decided how something was supposed to work or at least we knew that a decision was heading our way.</p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/03/draw-stuff.jpg"><img class="size-medium wp-image-345 alignnone" title="Also a reference to Petri." src="http://redgrim.com/wp-content/uploads/2012/03/draw-stuff-300x234.jpg" alt="" width="300" height="234" /></a></p>
<p>I highly recommend everyone to buy colorful pens and thick, nice quality, blank paper. Grab a pile of papers and write things with colorful letters or draw pretty pictures!</p>
<p><strong>The Bad.</strong></p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/03/the-bad.jpg"><img class="size-medium wp-image-344 alignnone" title="The Bad - as a result of a whole bunch of seconds googling." src="http://redgrim.com/wp-content/uploads/2012/03/the-bad-300x187.jpg" alt="The Bad" width="300" height="187" /></a></p>
<p>A big miss was that the alpha was supposed to be ready when Simon came back from India and that I thought it would be a ~three month period but it turned out to be more of a three day period. The next time I set a deadline I&#8217;ll probably use a more consistent way of measuring time, I&#8217;ve considered to base the system around the time it takes for a potato to grow mold.</p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/03/wasp.jpg"><img class="size-medium wp-image-346 alignnone" title="No rock solid deadline." src="http://redgrim.com/wp-content/uploads/2012/03/wasp-300x204.jpg" alt="Rock solid plan" width="300" height="204" /></a></p>
<p>Apart from being not having a rock solid deadline another thing we missed was to plan the time when we were supposed to work on the project. In the beginning we were very good at taking one or two nights every week and sit and work in the project and during those weeks we made a whole lot of progress. But as other stuff was piling up we had to prioritize them and we came out of the routine of working on the project more and more.</p>
<p><strong>The Ugly.</strong></p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/03/swan_1.jpg"><img class="alignnone size-medium wp-image-347" title="Save the ugly!" src="http://redgrim.com/wp-content/uploads/2012/03/swan_1-300x188.jpg" alt="TheUgly" width="300" height="188" /></a></p>
<p>When we had the plan and saw the scope of the project we got a bit scared about the size of our first project, was this really the first thing we wanted to focus on?  Coming from a background were the longest project we&#8217;ve been involved in was about 4 months this project felt huge! And we wanted to get on track and actually release a game.</p>
<p>So the ugly truth is that the planning didn&#8217;t help even though we had the very nice software from Fogcreek. I think we can learn a bit about why it didn&#8217;t help, let&#8217;s take a look at our team right now:</p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/03/apocalyps1.jpg"><img class="alignnone size-medium wp-image-348" title="Four random people" src="http://redgrim.com/wp-content/uploads/2012/03/apocalyps1-300x225.jpg" alt="Four random people" width="300" height="225" /></a></p>
<p>Olle: Working full time at Gameport trying to tell other creative people to have good planning and to get their games to the market.</p>
<p>Roger: Working full time at Blekinge Institute of Technology planning classes to teach the developers of tomorrow. (Yes, he actually has a dinosaur that big tattooed. Design by Olle)</p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/03/Dinoroger.jpg"><img class="alignnone size-medium wp-image-353" title="Dinoroger - the mainstream whore you will learn to hate." src="http://redgrim.com/wp-content/uploads/2012/03/Dinoroger-135x300.jpg" alt="Dinoroger" width="135" height="300" /></a></p>
<p>Simon: Part time employed as our designer/art director, part time hippie trying to become one with the nature and walk around in his brace trousers.</p>
<p>Salkin: Sound designer that isn&#8217;t that involved in this project yet.</p>
<p><strong>What we did instead.</strong></p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/03/sgtaafm.png"><img class="alignnone size-medium wp-image-351" title="Day three, how long can you go?" src="http://redgrim.com/wp-content/uploads/2012/03/sgtaafm-300x225.png" alt="Day three" width="300" height="225" /></a></p>
<p>Instead of continue working on project Viva Nook we did make our first award winning game, Simon Gustafsson&#8217;s Two and a fjers men [Haha], it&#8217;s made in flash but we&#8217;ve just started to port i to iPad. This will be done using HaXe and the NME framework, huge thanks to Martin Jonasson for helping me get started with the new language!</p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/03/whotooktheapple.jpg"><img class="alignnone size-medium wp-image-350" title="The final printed version of Who took the apple!" src="http://redgrim.com/wp-content/uploads/2012/03/whotooktheapple-300x224.jpg" alt="Who took the apple" width="300" height="224" /></a></p>
<p>We (and by we, I mean Simon) have also helped making graphics for Lau Korsgaards game Who took the apple, a mindfucking card game that is played backwards in time (And it probably got us thrown out from a bar during GDC since you appear much drunker when you walk around with a bucket containing some printed cards and an apple).</p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/03/bloodformer.png"><img class="alignnone size-medium wp-image-354" title="Gibbing enemies in Bloodformer!" src="http://redgrim.com/wp-content/uploads/2012/03/bloodformer-300x225.png" alt="bloodformer prototype" width="300" height="225" /></a></p>
<p>Our focus switch from Project Viva Nook to the project Bloodformer, a game that from the beginning was supposed to be a platform game but that now has an uncertain future. We might turn it into some kind of randomly generated collection game, but nothing is decided yet and we continue to work on the prototype.</p>
<p>But that&#8217;s not all! We also took some time to teach the game developers of the future and there were some really neat projects!</p>
<p><strong>The very bright future.</strong></p>
<p><a href="http://redgrim.com/wp-content/uploads/2012/03/brightfuture.jpg"><img class="alignnone size-medium wp-image-349" title="Exactly like these promising young people we too will have a very bright future!" src="http://redgrim.com/wp-content/uploads/2012/03/brightfuture-300x225.jpg" alt="Very Bright Future" width="300" height="225" /></a></p>
<p>From here on we (Simon) will probably work together with KnapNok Games on one of their upcoming titles, and then we will focus on bringing SGTAAFM[Haha] to the iPad and hopefully we find the right gameplay for Bloodformer.</p>
<p>If you want an update on how things are going, do as Julie Heyde did and complain of <a title="Redgrim on facebook" href="http://www.facebook.com/pages/Redgrim/188180531266763" target="_blank">facebook</a>!</p>
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		<title>Deadline without a plan</title>
		<link>http://redgrim.com/deadline-without-a-plan/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=deadline-without-a-plan</link>
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		<pubDate>Tue, 20 Dec 2011 20:02:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[fogbugz]]></category>
		<category><![CDATA[game planning]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[project planning]]></category>
		<category><![CDATA[Project Viva Nook]]></category>
		<category><![CDATA[the lion king]]></category>

		<guid isPermaLink="false">http://redgrim.com/?p=271</guid>
		<description><![CDATA[We decided to start working on Project Viva Nook in February 2011, we tried our best to use our crystal balls to see into the future and we saw that the game was supposed to be finished in October. Everybody was happy &#8230; <a href="http://redgrim.com/deadline-without-a-plan/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>We decided to start working on Project Viva Nook in February 2011, we tried our best to use our crystal balls to see into the future and we saw that the game was supposed to be finished in October.</p>
<p><a href="http://redgrim.com/wp-content/uploads/2011/12/GrowingUp1.jpg"><img class="alignnone size-medium wp-image-272" title="GrowingUp" src="http://redgrim.com/wp-content/uploads/2011/12/GrowingUp1-300x178.jpg" alt="Scene from The Lion King" width="300" height="178" /></a></p>
<p>Everybody was happy and we started working a little now and then. If Project Viva Nook would&#8217;ve been Simba in The Lion King this was supposed to be the part in the jungle when they sing and walk on the log over the river and by the time the reach the other side Simba is grown up.</p>
<p>The only thing that would differ would be that in our version of the movie it&#8217;s only Timon and Pumba that gets older, Simba stays a child and has only learned a couple of words but is nowhere near ready to battle Scar.</p>
<p>Below is a numeric list where I list why Simba didn&#8217;t grow up.</p>
<p><strong>Top one reasons why we missed our deadline<br />
</strong>1. We had no planning what so ever.</p>
<p>Sebastian over at <a title="Noumenon Games" href="http://www.noumenongames.com" target="_blank">Noumenon Games</a> told me about this great planning/bugtracking tool called <a title="Fogbugz website" href="http://www.fogbugz.com" target="_blank">Fogbugz</a> by Fog Creek, so I decided to give it a try.</p>
<p>I signed up for an account and started adding features to implement totally at random (moved over the things from our google-spreadsheet), I did spend about half an hour doing this until I realized how much there was that wasn&#8217;t designed yet.</p>
<p><a href="http://redgrim.com/wp-content/uploads/2011/12/rope.jpg"><img class="alignnone size-medium wp-image-275" title="rope" src="http://redgrim.com/wp-content/uploads/2011/12/rope-300x196.jpg" alt="" width="300" height="196" /></a></p>
<p>So instead of answering the question of how long a rope is I decided to break down the game in some major chunks and then pinpoint what was needed in the different parts.</p>
<p>I called Simon to tell him that we really need to make some decisions and design features!&#8230; But he didn&#8217;t answer. I called Niklas to check if he knew were Simon was and he told me that, Simon was at his place but that he was going to India for three months the next day.</p>
<p>This shock some things around, now I needed to design the game to start with and then later change it if Simon wanted to AND I found the perfect date for an Alpha.</p>
<p>The Alpha would be ready when Simon came back so that he could just replace the temporary graphics and with fancy new designs and the use our amazing tools to create the game world.</p>
<p><a href="http://redgrim.com/wp-content/uploads/2011/12/cropped-asian_hipster.jpg"><img class="alignnone size-medium wp-image-276" title="cropped-asian_hipster" src="http://redgrim.com/wp-content/uploads/2011/12/cropped-asian_hipster-300x86.jpg" alt="" width="300" height="86" /></a></p>
<p>To get my mind around what we needed to complete I grabbed my most colorful stabilo pens and started to draw all screens of pieces of paper, defining the major chunks. I even used a different color on each piece of paper.</p>
<p>This was last Thursday and this Sunday, suddenly a wild Simon appeared! Apparently he didn&#8217;t like Delhi that much so after spending just one night there he decided to go back to Sweden again, that is a 16 hour flight, so yes, last weekend he did spend more time in the air than in India.</p>
<p><a href="http://redgrim.com/wp-content/uploads/2011/12/3470890500_d524fe1bb4.jpg"><img class="alignnone size-medium wp-image-278" title="3470890500_d524fe1bb4" src="http://redgrim.com/wp-content/uploads/2011/12/3470890500_d524fe1bb4-300x199.jpg" alt="" width="300" height="199" /></a></p>
<p>Anyways Simon&#8217;s trip to India was a sidetrack but it got me to do some basic design and to set a date for the alpha.</p>
<p>So once again we have a date but the last three hours I&#8217;ve spent planning the project and when all of us have made our time estimates and planned how much we will work on the game in Q1 we will see if that date is realistic or not.</p>
<p><a href="http://redgrim.com/wp-content/uploads/2011/12/Alf-referee.jpg"><img class="alignnone size-medium wp-image-279" title="Alf-referee" src="http://redgrim.com/wp-content/uploads/2011/12/Alf-referee-300x240.jpg" alt="" width="300" height="240" /></a></p>
<p>Another feature of Fogbugz is that you can track what you are currently working on so that you know if something takes more or less time than you estimated.</p>
<p>I should probably write some update post during Q1 2012 so that I can evaluate if we are making better progress with a plan, hopefully we do and Project Viva Nook is the last project we work on without a plan.</p>
<p>&nbsp;</p>
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		<title>The talon is dead. Long live the FC</title>
		<link>http://redgrim.com/hello-world/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hello-world</link>
		<comments>http://redgrim.com/hello-world/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 14:42:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://redgrim.com//?p=1</guid>
		<description><![CDATA[So we ended up not being talon FC after all. No worries. The ashes haven&#8217;t cooled before we rise out of them in the shape of redgrim. Rock will be played. Parties will be held. Games will be made. Welcome.]]></description>
				<content:encoded><![CDATA[<p><a style="font-style: normal; line-height: 24px; text-decoration: underline;" href="http://redgrim.com/wp-content/uploads/2011/12/eol.jpg"><img class="alignnone size-medium wp-image-287" style="border-style: initial; border-color: initial; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: #eeeeee;" title="eol" src="http://redgrim.com/wp-content/uploads/2011/12/eol-300x206.jpg" alt="" width="300" height="206" /></a></p>
<p>So we ended up not being talon FC after all. No worries. The ashes haven&#8217;t cooled before we rise out of them in the shape of redgrim.</p>
<p>Rock will be played. Parties will be held. Games will be made.</p>
<p>Welcome.</p>
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		<title>Swedish Game Conference 2011</title>
		<link>http://redgrim.com/swedish-game-conference-2011/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=swedish-game-conference-2011</link>
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		<pubDate>Tue, 04 Oct 2011 10:55:55 +0000</pubDate>
		<dc:creator>olle</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[SGC2011]]></category>
		<category><![CDATA[swedish game conference]]></category>

		<guid isPermaLink="false">http://talonfc.com/?p=237</guid>
		<description><![CDATA[In a couple of hours I will take seat in a car and drive up to the Swedish Game Conference 2011 that will take place in Skövde. The car will also contain 1 Sebastian from Noumenon Games, 1 Mario from &#8230; <a href="http://redgrim.com/swedish-game-conference-2011/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>In a couple of hours I will take seat in a car and drive up to the Swedish Game Conference 2011 that will take place in Skövde.</p>
<p>The car will also contain 1 Sebastian from <a href="http://noumenongames.com/">Noumenon Games</a>, 1 Mario from <a href="http://digitalstudent.se/bloodytrapland/">2Play</a>, 1 Calle from <a href="http://twelveoclockstudios.com/">12 O&#8217;Clock</a>, 1 Marcus from <a href="http://www.coastalbyte.com/">CoastalByte </a>and 1 Robin from <a href="http://sv-se.facebook.com/pages/Forgotten-Key/183851225002298">Forgotten Key</a>.</p>
<p>For more info about the conference visit: <a href="http://www.tgin.se/about-sgc">http://www.tgin.se/about-sgc</a><a href="http://redgrim.com/wp-content/uploads/2011/10/sgc_banner.png"><img class="alignleft size-full wp-image-238" title="sgc_banner" src="http://redgrim.com/wp-content/uploads/2011/10/sgc_banner.png" alt="" width="486" height="158" /></a></p>
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		<title>Logo for Codeathon 2011</title>
		<link>http://redgrim.com/logo-for-codeathon-2011/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=logo-for-codeathon-2011</link>
		<comments>http://redgrim.com/logo-for-codeathon-2011/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 14:11:25 +0000</pubDate>
		<dc:creator>olle</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[codeathon]]></category>
		<category><![CDATA[logo]]></category>
		<category><![CDATA[random crap]]></category>

		<guid isPermaLink="false">http://talonfc.com/?p=227</guid>
		<description><![CDATA[Alexander asked us to make a logo for a thing called Codeathon 2011 so Simon and I made one each. &#160; Then Simon realized the Codeathon should be read as co-DEATH-on so I made anot her one. &#160; Update: Alexander &#8230; <a href="http://redgrim.com/logo-for-codeathon-2011/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Alexander asked us to make a logo for a thing called Codeathon 2011 so Simon and I made one each.</p>
<p><img class="alignleft size-full wp-image-228" title="codeathon2011_v1" src="http://redgrim.com/wp-content/uploads/2011/09/codeathon2011_v1.png" alt="" width="640" height="480" /></p>
<p>&nbsp;</p>
<p><a href="http://redgrim.com/wp-content/uploads/2011/09/codeathon2011_v3.jpg"><img class="alignleft size-full wp-image-230" title="codeathon2011_v3" src="http://redgrim.com/wp-content/uploads/2011/09/codeathon2011_v3.jpg" alt="" width="402" height="174" /></a>Then Simon realized the Codeathon should be read as co-DEATH-on so I made anot<a href="http://redgrim.com/wp-content/uploads/2011/09/codeathon2011_v4.png"><img class="alignleft size-full wp-image-229" title="codeathon2011_v2" src="http://redgrim.com/wp-content/uploads/2011/09/codeathon2011_v2.png" alt="" width="640" height="480" /><br />
<img class="alignleft size-full wp-image-234" title="codeathon2011_v4" src="http://redgrim.com/wp-content/uploads/2011/09/codeathon2011_v4.png" alt="" width="640" height="480" /></a>her one.</p>
<p>&nbsp;</p>
<p>Update: Alexander picked the first one but wanted it a bit clearer so I uploaded that aswell.</p>
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		<title>Menu system &#8211; Example Game</title>
		<link>http://redgrim.com/menu-system-example-game/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=menu-system-example-game</link>
		<comments>http://redgrim.com/menu-system-example-game/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 09:02:12 +0000</pubDate>
		<dc:creator>olle</dc:creator>
				<category><![CDATA[tutorials]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[hunter mac]]></category>
		<category><![CDATA[menu system]]></category>
		<category><![CDATA[menues]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://talonfc.com/?p=211</guid>
		<description><![CDATA[I&#8217;ve made a new menu system and a post about how to use it, all feedback on these posts and the system itself is greatly appriciated! Links to the source: [Download Source, Download Source with example] Related posts: [Using it, Compound &#8230; <a href="http://redgrim.com/menu-system-example-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve made a new menu system and a post about how to use it, all feedback on these posts and the system itself is greatly appriciated! Links to the source: [<a title="Download menu system source files" href="http://talonfc.com/download/menusystem.rar" target="_blank">Download Source</a>, <a title="Download meny system example game Hunter Mac" href="http://talonfc.com/download/huntermac.rar" target="_blank">Download Source with example</a>]</p>
<p>Related posts: [<a title="Using the menu system" href="http://talonfc.com/menu-system-using-it/">Using it</a>, Compound Menu, Understanding it]</p>
<p><a href="http://redgrim.com/wp-content/uploads/2011/09/huntermac.jpg"><img class="alignleft size-full wp-image-223" title="Hunter Mac" src="http://redgrim.com/wp-content/uploads/2011/09/huntermac.jpg" alt="Hunter Mac" width="80" height="80" /></a></p>
<p>Example game.</p>
<p>I&#8217;ve used the menu system to make an example game called Hunter Mac where you hunt unicorns.</p>

<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
			id="fm_HunterMac_120065913"
			class="flashmovie"
			width="640"
			height="480">
	<param name="movie" value="/wp-content/uploads/2011/09/HunterMac.swf" />
	<!--[if !IE]>-->
	<object	type="application/x-shockwave-flash"
			data="/wp-content/uploads/2011/09/HunterMac.swf"
			name="fm_HunterMac_120065913"
			width="640"
			height="480">
	<!--<![endif]-->
		
<p><a href="http://adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p>

	<!--[if !IE]>-->
	</object>
	<!--<![endif]-->
</object>
<p>&nbsp;</p>
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		<title>Menu system &#8211; Using it</title>
		<link>http://redgrim.com/menu-system-using-it/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=menu-system-using-it</link>
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		<pubDate>Fri, 09 Sep 2011 08:53:47 +0000</pubDate>
		<dc:creator>olle</dc:creator>
				<category><![CDATA[tutorials]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[flex sdk]]></category>
		<category><![CDATA[menu system]]></category>
		<category><![CDATA[menues]]></category>

		<guid isPermaLink="false">http://talonfc.com/?p=183</guid>
		<description><![CDATA[I&#8217;ve made a new menu system and a post about how to use it, all feedback on these posts and the system itself is greatly appriciated! Links to the source: [Download Source, Download Source with example] Related posts: [Example Game, &#8230; <a href="http://redgrim.com/menu-system-using-it/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve made a new menu system and a post about how to use it, all feedback on these posts and the system itself is greatly appriciated! Links to the source: [<a title="Download menu system source files" href="http://talonfc.com/download/menusystem.rar" target="_blank">Download Source</a>, <a title="Download meny system example game Hunter Mac" href="http://talonfc.com/download/huntermac.rar" target="_blank">Download Source with example</a>]</p>
<p>Related posts: [<a title="See the example game" href="http://talonfc.com/menu-system-example-game/">Example Game</a>, Compound Menu, Understanding it]</p>
<p>To use the menu-system</p>
<ul>
<li><span class="Apple-style-span" style="line-height: 18px;">Create a MenuHandler</span></li>
<li><span class="Apple-style-span" style="line-height: 18px;">Create your menues</span></li>
<li><span class="Apple-style-span" style="line-height: 18px;">Add the menues to the MenuHandler</span></li>
</ul>
<div>First import the MenuHandler class</div>
<div>
<pre class="brush:as3">import com.talonfc.menu.MenuHandler;</pre>
</div>
<div><span class="Apple-style-span" style="line-height: 18px;">Create a variable to contain the MenuHandler instance.</span></div>
<div>
<pre class="brush:as3">private var _menu:MenuHandler;</pre>
</div>
<div>Create your menues that extends the com.talonfc.menu.Menu class, simple sample below that will create a menu without any functionality.</div>
<div>
<pre class="brush:as3">package com.menu
{
	import com.talonfc.menu.Menu;
	[Embed(source='../../../lib/MenuGraphics.swf', symbol='ExampleMenu')]
	public dynamic class ExampleMenu extends Menu
	{
		public function ExampleMenu(main:Main)
		{
			super(main);
			SetStart(new Vector3D(-180,0,0),new Vector3D(0, 0, 0),new Vector3D(.5,.5,1),1);
			SetMid(new Vector3D(0,0,0),new Vector3D(0, 0, 0),new Vector3D(1,1,1),1);
			SetEnd(new Vector3D(180,0,0),new Vector3D(0, 0, 0),new Vector3D(1,1,1),1);
			UseTweenMovement();
		}
	}

}</pre>
</div>
<p><span class="Apple-style-span" style="line-height: 19px;">There are some important things in this class, I&#8217;ll go through it line by line.</span></p>
<ul>
<li><span class="Apple-style-span" style="line-height: 18px;">Line 1. It&#8217;s good to organize your class-files in folders so here I have created a folder called com and in the a folder called menu, this is where I will save all my menu files. So you should have the filestructure &#8220;ProjectFolder/com/menu&#8221;. </span></li>
<li>Line 3. We import the Menu base class from the package com.talonfc.menu.</li>
<li><span class="Apple-style-span" style="line-height: 18px;">Line 4. Embed the graphics, to access a symbol in an exported sfw-file you must give it a linkage name in the properties window. </span></li>
<li>Line 5. If you make your menu in Flash and create buttons that you want to access by their instance names the class needs to be <strong>dynamic</strong>. Also it extends the Menu class which we imported earlier.</li>
<li><span class="Apple-style-span" style="line-height: 18px;">Line 7. The constructor, here you supply the reference to the Main class where the MenuHandler instance is created. </span></li>
<li>Line 9. Pass the main instance to the super class constructor.</li>
<li><span class="Apple-style-span" style="line-height: 18px;">Line 10. The SetStart method takes four arguments, rotation, position, scale and alpha. The first three arguments should be in the Vector3D format since we can modify x, y and z values of those three, and the last alpha is a single Number value ranging from 0 to 1. In the example above we specify that the menu should start with a x-rotation of minus 180 degrees, position we leave at 0 on all axis, and we set that the starting x- and y-scale at .5 which means that the menu should start at 50% of it&#8217;s original size, we leave alpha at 1 at all times. </span></li>
<li>Line 11. The SetMid method, same as above but we have changed the rotation to 0 and alpha to 1, so that there will be no rotation on the menu and it will be fully visible. The mid position is the state as the menu will be shown as the user interacts to it.</li>
<li><span class="Apple-style-span" style="line-height: 18px;">Line 12. Then we have the SetEnd method where you set the end rotation, position, scale and alpha and all we do here is changing the end x-rotation. </span></li>
<li>Line 13. Next we set up the movement type, the system supports three different movement types, Tween, Wobbly and Static, we&#8217;ll look into that later.   Now we have an example menu so the next step is instantiate the MenuHandler, add our menu to it and then show the menu. This is done in the Main.as class.</li>
</ul>
<pre class="brush:as3">_menu = new MenuHandler(this);
_menu.Add(new ExampleMenu(this));
_menu.Show(MainMenu,_canvas);</pre>
<p>When you create the MenuHandler and ExampleMenu you provide &#8220;this&#8221; which is the instance of the Main class as an argument. When you call the _menu.Show method you provide two arguments, the first is the classname of the menu you want to show and the second is the DisplayObject that you want the menu to be added to, for simplicity here we add it to the Main class itself. You can provide an extra argument to the Show method that is at what depth to add the menu, the default vale is -1 and will add the menu on top of everything else in the container. <strong>Setting up the movement behavior.</strong> The three movement types, UseStaticMovement, UseTweenMovement and UseWobblyMovement should always be called after the super statement in the constructor of the menu as shown in the example above. The <strong>UseStaticMovement</strong>method takes to arguments, the first is how many frames it will take the menu to go from the start position to the mid position, and the second is how long it will take to go from the mid position to the end position. This method will make the menu move at a constant speed.</p>
<pre class="brush:as3">UseStaticMovement(numberOfFramesToShow:int = 15, numberOfFramesToHide:int = 15):void</pre>
<p>The <strong>UseTweenMovement</strong> method also takes two arguments, the first is how many percent of the remaining distance from start to mid it will move each frame and the second is the same but for moving from mid to end. This method will make the menu move at a higher speed at the beginning and slow down towards the end.</p>
<pre class="brush:as3">public function UseTweenMovement(showTween:Number = .7, hideTween:Number = .7):void</pre>
<p>The <strong>UseWobblyMovement</strong> method takes five arguments, the first two are for the start to mid distance and the next two are the same but for the mid to end distance. The two pairs are acceleration (showAcceleration and hideAcceleration) and slowdown (showSlowdown and hideSlowdown). The last argument is the vectorTolerance, this is how much two vectors can differ but still be considered equal. This method will make the menu shoot over its target position and then wobble back and fourth until it has slowed down to a stop.</p>
<pre class="brush:as3">public function UseWobblyMovement(showAcceleration:Number = .7, showSlowdown:Number = .5, hideAcceleration:Number = .7, hideSlowdown:Number = .5, vectorTolerance:Number = .5):void</pre>
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		<title>A ship full of items</title>
		<link>http://redgrim.com/a-ship-full-of-items/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-ship-full-of-items</link>
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		<pubDate>Tue, 16 Aug 2011 22:03:47 +0000</pubDate>
		<dc:creator>olle</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[loading graphics]]></category>
		<category><![CDATA[sorting]]></category>

		<guid isPermaLink="false">http://talonfc.com/?p=146</guid>
		<description><![CDATA[Today Roger and I added a whole bunch of items to the database so that we could start testing the loading of items. The characters in this game are made out of 24 pieces of graphic! You can change your &#8230; <a href="http://redgrim.com/a-ship-full-of-items/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Today Roger and I added a whole bunch of items to the database so that we could start testing the loading of items.</p>
<p>The characters in this game are made out of 24 pieces of graphic! You can change your left shoe, your hat, your right shoulderpad and everything!</p>
<p>It was very satisfying to see the result when we loaded the graphics and everything worked as intended.</p>
<p>Altough we haven&#8217;t made so that enemies are put together with random parts so below s a screenshot of me fighting an invisible enemy called Jimmy.<a href="http://redgrim.com/wp-content/uploads/2011/08/sortingGoneWrong.jpg"><br />
</a><a style="color: #ed1e24; text-decoration: underline;" href="http://redgrim.com/wp-content/uploads/2011/08/InvisibleEnemy1.jpg"><img class="alignleft size-full wp-image-147" style="border-style: initial; border-color: initial;" title="InvisibleEnemy" src="http://redgrim.com/wp-content/uploads/2011/08/InvisibleEnemy1.jpg" alt="InvisibleEnemy" width="640" height="480" /></a></p>
<p>&nbsp;</p>
<p>I&#8217;ve also worked some on the sorting so that the player can walk behind trees and other tall stuff. I thought I had the solution, everything was fine and dandy and sorting right.</p>
<p>But then I changed map and all of a sudden the player decided to walk under the ground tiles. I have no idea why this happens because as far as I can tell it just randomly sorts stuff wrong.</p>
<p>At least I&#8217;m on to something and it&#8217;s just a matter of working through the code and then I&#8217;ll probably find the line that is causing this &#8220;random&#8221; behavior.</p>
<p><a href="http://redgrim.com/wp-content/uploads/2011/08/sortingGoneWrong.jpg"><img title="Sorting Gone Wrong" src="http://redgrim.com/wp-content/uploads/2011/08/sortingGoneWrong.jpg" alt="Sorting Gone Wrong" width="640" height="480" /></a></p>
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