Today Roger and I added a whole bunch of items to the database so that we could start testing the loading of items.
The characters in this game are made out of 24 pieces of graphic! You can change your left shoe, your hat, your right shoulderpad and everything!
It was very satisfying to see the result when we loaded the graphics and everything worked as intended.
Altough we haven’t made so that enemies are put together with random parts so below s a screenshot of me fighting an invisible enemy called Jimmy.

I’ve also worked some on the sorting so that the player can walk behind trees and other tall stuff. I thought I had the solution, everything was fine and dandy and sorting right.
But then I changed map and all of a sudden the player decided to walk under the ground tiles. I have no idea why this happens because as far as I can tell it just randomly sorts stuff wrong.
At least I’m on to something and it’s just a matter of working through the code and then I’ll probably find the line that is causing this “random” behavior.
